Janne Kummer, Anton Krause & Steph Holl-Trieu

A Travelogue of Morphing Bodies

  • Game
  • Performance
  • 2022/2023
  • English

Online Game on HAU4

In order to play "A Travelogue of Morphing Bodies" at home, it must be downloaded and installed on your own computer for free.


1.6 GB free storage volume on the computer required.

Below you will find instructions on what to do after downloading.

Computer requirements:

Operating system versions MacOS: MacOS 11, 12, 13

Operating system versions Windows: Windows 11, 12

Computer mouse & an intact internet connection. We recommend that you connect to a Wi-Fi network for this.

The game is accessible with and without VR glasses.


Start the experience by entering you name and press “Begin Transfiguration”.

Once you finished the introduction, you can move through space by pressing WASD or ARROW keys on your keyboard. But be aware that each level has different movement patterns.

To move within the Level JAWS 1, alternate between pressing the Q and O key on your keyboard. To accelerate your movement, hit them faster. 

In JAWS 2 you’ll be ask to dive down by starting to intensify your breathing and by synchronising it with the breathing bar. While the bar is recharging, breathe in and press “B” to inflate. While it is discharging, breathe out and let go of “B” key to descend.

Don’t worry, this information will be repeatedly displayed within the game.

Further Development:

"A Travelogue of Morphing Bodies" is in constant development. For this we need your participation. Please send us your impressions and comments by mail to the following email address: Morphingbodiestravelogue@gmail.com.

As the game is still in development, it’s possible that you’ll face a bug once in a while. We are continuously working on the application, trying to make it more stable. Feel free to also report any errors or discomforts to the email address above.

Thank you very much!

“Leaking Bodies Toolkit”

Workshop with Janne Kummer und Anton Krause

21.1.2023, 15:00 / HAU3
Duration: 2,5-3 hours
max. 20 participants

Registration until 20.1.23 at anmeldung@hebbel-am-ufer.de

In this workshop we will explore how we can link our bodies to virtual experiential spaces using different sensors. You will be given an overview of which sensors are particularly suitable for recording physical data and how the data obtained can be linked to the Unity programming environment, which is used, among other things, for developing computer games. At the end of the workshop you will be able to control your avatar with your body data (e.g. breathing or pulse).

Please bring a laptop. Requirements:

Version Operating System: Windows 7 (SP1+) and Windows 10, 64-bit versions only.
CPU (processor): X64 architecture with SSE2 instruction set support, Apple Silicon.
Graphics API (graphics programming interface): DX10, DX11 and DX12 capable graphics processors.

Version Operating System: High Sierra 10.13+
CPU (processor): X64 architecture with SSE2 instruction set support, Apple Silicon
Graphics API (Graphics Programming Interface): Intel and AMD graphics processors that support Metal.

Version Operating System: Ubuntu 20.04, Ubuntu Windows 10, 64-bit 18.04 and CentOs 7.
CPU (processor): X64 architecture with SSE2 instruction set support, Apple Silicon
Graphics API (graphics programming interface): OpenGL 3.2+ or Vulkan-enabled, Nvidia and AMD graphics processors.
If you are unsure whether your laptop meets the requirements, you can contact Jan Menden at j.menden@hebbel-am-ufer.de.

The new multiplayer game explores body norms within a meritocracy from a queer-feminist perspective. The project impressively combines virtual reality performance, gameplay and computing with body theories. Participants traverse different worlds reminiscent of endless desert and mountain landscapes. Each of these environments is dedicated to mechanisms of measuring and optimising bodies. On their journey, players find themselves in a process of transformation that allows them to experience current physical limitations as well as possible future freedoms.
As a hybrid art format, “A Travelogue of Morphing Bodies” explores the connection between technology and performance to enable social interactions and collective experiences. The audience can immerse themselves in the performance either collectively at HAU3 using VR glasses or at home on a computer screen at HAU4. In order to play the game at home, it must be downloaded onto your own computer. It is accessible with and without VR glasses. It can be played at the times of the performances at HAU3, so that you can meet players in the theatre.



On 20.1. / Following the second performance so approx. 22h
Artist Talk with Janne Kummer, Anton Krause and Paintbucket Games
Moderation: Sarah Reimann


We recommend that people who wear glasses wear contact lenses for participating in the performance at HAU3, as depending on the model, glasses and VR glasses may get in each other's way.



Artistic director, concept: Janne Kummer / Technical director, interaction design, physical computing: Anton Krause / Gameplay, level design, text: Steph Holl-Trieu, Janne Kummer, Philisha Kratz / Dramaturgy: Steph Holl-Trieu, Philisha Kratz / Development and digital media production (HTW Berlin): Leonid Barsht (Lead Developer), Laura Magdaleno Amaro, Ekaterina Losik, Manja Wischer, Katrina Rizakova, Maja Stark (Projektleitung XR_Unites) / Co-development of the third person application: Lena Biresch / Suit design: Cody Körner / Sound design: Johannes Aue / Performance: Alecchina, Ronald Berger, Rahel Crawford, Iokasti Kyriaki Zografou Mantzakidou / Voice GLAM: Virginia Hartmann / UI design: Marijn Degenaar / Production: Patrick Kohn / Publication published by: Steph Holl-Trieu, Maja Stark, Janne Kummer / Graphic design publication: Lion Sauterleute

Production: Janne Kummer, Anton Krause & Steph Holl-Trieu. Co-production: HAU Hebbel am Ufer. Supported by: Fonds Darstellende Künste with funds from the Federal Government Commissioner for Culture and the Media as part of NEUSTART KULTUR. Supported by: BOL – Berlin Open Lab, grant XR_Unites from the INKA Research Group, Berlin University of Applied Sciences, funded by the European Regional Development Fund (ERDF) as part of the programme “Stärkung des Innovationspotenzials in der Kultur II” with the support of the Berlin Senate Department for Culture and Europe.